The remaster comes with a new live score, recorded by the Melbourne Symphony Orchestra. It soon felt natural, but of course, if you’re new to the game, then the camera-relative controls will feel less alien and easier to get along with.) There’s also some special features in the menu, including a gallery of concept art, which is awesome, and the ability to listen to director’s commentary as you play. so tank for me it was! Actually, after about 30 seconds of me going “Manny, where are you going? Manny, oh my god, go over here. (Tank controls come tied to a gold trophy. There’s lots of nice little “extras” thrown in, such as the ability to change your control scheme to the original “tank” controls or the new camera relative controls. ¡Ay, Manuel! how deviant the new lighting makes you lookīeing able to toggle between the original and the remaster is a nice touch that’s been added in. Yes, the improvements are visible, and they’ve done a good job in not going too far with retexturing things, but I’d have liked to have seen a little more work on some of the backgrounds. When I booted up the game, I exclaimed “it looks exactly the same as I remember it” – then I hit the R3 stick in to toggle back to the original rendering of the game, and… oh. It feels cleaner and sharper throughout, but at times some areas of the game look very rough. Some of the background textures have been cleaned up, but everything else remains largely unchanged. Visual-wise, all of the character models have been sharpened with new hi-resolution textures and the lighting has been given a fairly big overhaul. I think Double Fine hit the mark quite well. Remastering a game that’s so highly regarded like Grim Fandango is of course going to have its difficulties. The art style of the game is timeless – the character designs are incredibly imaginative, and the art-deco/film noir-ish settings could never possibly tire, but of course it needed some work to bring it into the 21st century. How far do you go? How much can you leave in without the game looking too dated? It’s a fine line to tow – you need to keep the original fans happy by keeping the game just as they remembered it, but you also need to bring it up to date so that newcomers to the game don’t feel alienated. Since I loved the game back in 1998, of course I was going to love the game now, 17 years later ( ay, Chihuahua!). Every character was so well written, well-voiced and so entirely easy to love. A giant “demon” sidekick who you couldn’t help but love. Manny’s character with his quick wit and his Mexican exclamations was like nothing else we’d seen in a video game before. It was a very cleverly written game the dialogue and characters were hilarious. I loved adventure games, and Grim Fandango was one of the best I ever played. I was the ripe old age of 10 when it was released, and I played the crap out of that game. It was well-received when it first came out, and is often regarded as one of the best adventure games of all time. Grim Fandango came out on PC in 1998 – technologically speaking, that was literally AGES ago. Let’s talk a little bit about the original. Alas, not all is what it seems with his company: Manny uncovers a crooked plot, and it’s up to him, his trusty sidekick Glottis and a whole host of other colourful characters to reveal his boss and co-workers as the criminals they really are. The game sees you play as lost soul Manny Calavera – stuck in the eighth underworld as a sales rep, selling the recently deceased a travel package to their final resting place. It was by far the highlight of E3 2014 for me, and I’ve waited with baited breath for the release ever since. Really? It was music to my ears! I’d long since assumed that Grim Fandango was one of the many awesome games of my childhood that would forever remain just a memory. When Grim Fandango Remastered for PlayStation 4 and Vita was announced at last year’s E3, I did a double take.
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